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(1 edit) (+2)

I am impressed at how much of a game you manage to do in one week, it looks basically finished. 

Sadly I couldn't finished it. It turnd out too tedious searching for the places for were to use my items. I played for like an hour, but the last 20 minutes were me with a pillow, an orange keycard and a lock, searching for something to give me a little progress. I would suggest firslty to get rid of the dead ends with no memories, and also get rid of the unnecesary points (places were there was no memories nor intersections) so that is easier for the player to remember where they are . And lastly to make the map traversal easier or faster. 

I'm sad cause I really, really wanted to get through the entire game, but the tediousness of the exploration made me quit.

Thanks lugia for playing our game and giving us a full review! :) We really wanted to make the User Experience better, but in the end we ran out of time. I'm impressed you got as far as to the lock, which is basically the 7/8 through the game. Glad you enjoyed it as long as you did. :) 

really happy to hear your thoughts if you still want to get through or just see the story, there is a walkthrough on youtube