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That's a lot of game in 48 hours, good job! I really like the core concept, though the controls were a bit finicky at times. I feel like it's missing some kind of indicator to show you your angle (a vector opposite of where the mouse is from the character), and pushing off was killing too much forward momentum. For example, when rolling down a hill with a lot of speed, I feel like pushing of straight down should still maintain that forward motion and do a large jump, but it seems like pushing of was cancelling any speed you had, throwing you mostly up.

All in all, really solid game!

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Thanks for playing our game !

Adding an indicator to show where you jump would be a good idea ! We might add it if we decide to polish the game a bit.

For momentum I agree it's hard to keep it, but it is possible. Momentum is killed if your jump is in a direction opposite your momentum. Otherwise wall-jumping would be impossible (you'd crash into the second wall). The problem might be that opposite here means at an angle >90°, so it's pretty unforgiving. Perhaps with a bit more leeway (say 100 or 110°) it'd be easier.

Sounds reasonable, a more favorable angle could be all that's needed!