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I liked the idea here, though I expected the sonar to produce sort of a map or some way of seeing farther than the screen (like letting you see otherwise invisible blocks). I always would end up reaching 200 meters and run into a path that seemed very difficult, either a straight wall or the forced S-curve. Smart audio/art choice though too, gave it the correct feel for sure. 

Hello, thank you for the feedback!

It looks like I went a little too far with the difficulty, but I definitely keep that in mind next time

Thank you for playing!