nice game, I liked the sonar, though it can be pretty difficult and slippery to control at some times
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Sobnarine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #226 | 3.556 | 3.556 |
Audio | #269 | 3.074 | 3.074 |
Graphics | #385 | 3.000 | 3.000 |
Overall | #398 | 2.877 | 2.877 |
Innovation | #441 | 2.593 | 2.593 |
Game Design | #458 | 2.704 | 2.704 |
Fun | #547 | 2.333 | 2.333 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Literally diving deep
Did you write all the code and made all the assets from scratch?
YES - all the code, shaders, prefabs; NO - sounds, textures, skybox, fonts
Comments
Nice simplistic game where you control a bean submarine! Really liked the sonar mechanic and the darkness.
The pings and the rays!
Things I enjoyed ✔️
- I love the sonar idea so much! The audio that plays aswell when it starts is amazing! Really adds to the immersion!
- The gameplay loop is so much fun! I couldn't stop trying and trying over again to beat my score!
- The ambience is amazing! This game really makes you feel like your in a submarine!
Things I would like to possibly see with your title. 🤷♂️
- Honestly all I can think of is just polish, like possibly polishing the sub model, and overall just some of the graphics, if you do this you EASILY have a sellable game on your hands!
Overall 📓
I had a lot of fun playing your game you should really be proud of this one! Great job! I cant wait to see what you have next in store for the indie game community!
Very cool game, so relaxing that is almost unbelivable! I realy enjoyed playing this, keep good work, CHEERS!
Starting off I liked the simple design, skybox and the bg music. I thought the bloom from the sonar hitting the blocks was a bit too high especially when it becomes dark (usually a littlie bit of bloom is more than enough). The ship was slippery by design but in some cases this design choice was kind of made the game annoying but that might just be skill issue lol. I loved the idea that when it becomes dark you have rely solely on the sonar to navigate. Good job! also BEAN!!
Really liked the graphic and the visual and the music is Great Too..but its a bit hard for me..Anyway Great game Good Job
Wow, really loved the sonar mechanic. It was unique. Thats nice to see your own models. Keep it up!
Wow, everything here was really polished and well done! Visuals looked great with the sonar and highlighting blocks. The sonar ping being in the same key as the background track was awesome.
I liked the idea here, though I expected the sonar to produce sort of a map or some way of seeing farther than the screen (like letting you see otherwise invisible blocks). I always would end up reaching 200 meters and run into a path that seemed very difficult, either a straight wall or the forced S-curve. Smart audio/art choice though too, gave it the correct feel for sure.
I liked the idea here, though I expected the sonar to produce sort of a map or some way of seeing farther than the screen (like letting you see otherwise invisible blocks). I always would end up reaching 200 meters and run into a path that seemed very difficult, either a straight wall or the forced S-curve. Smart audio/art choice though too, gave it the correct feel for sure.
Pretty fun game! I kept dying early on because I found the submarine to be pretty hard to control; it feels too heavy, in my opinion. I saw that there were sonar and mobility upgrades, so I'm guessing the mobility upgrades would help make the submarine feel less heavy, but I think it would've been good to make it easier to control from the start so it feels a bit better to maneuver.
The sonar idea is pretty cool though, I like that it lights up the obstacles in your path, as the game is pretty dark overall as you sink deeper, so it clearly shows you what to avoid and collect. Great job on this!
The game is very chill, the sonar effect is well done and the difficulty is well balanced.
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