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(+3)

Best visuals I've seen so far, by a large margin. The combination of voxel environment with hand drawn characters is really well done and make every interactable item clear and easy to see, excellent artstyle all around.

The gameplay is quite classic but perfectly put together. The flow of item and character discovery was smooth and easy to understand and every conversation was pleasant without being verbose. Lighting ghosts with the flashlight to kill them felt a bit like an afterthought tho and I guess that's where the implementation of the theme has been focused ?

Amazing entry overall, really deserves to be all the way up. The low number of rating is most likely going to boost your score even more if that's any consolation.

Yoyoyo first of all thanks for the appreciation!

About the theme implementation... gameplay development has been a little bit "foggy" since we worked on it everyday, and everyday we changed something. The light/dark theme in the game is found in many things:

  • The little girl's fear of darkness, that makes her see "monsters" and the only thing able to help her is light (her flashlight).
  • As an allusion to positive/negative people, as stated in some dialogues with someone.
  • Contrast between appearence and attitude of someone.
  • ...And so on!

If we didn't manage to make it clear, then it's our fault. That being said, I think anyone should believe to their own interpretations and, most of all, have fun with the game!

Again, thanks for playing our game, we truly appreciate <3