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(2 edits) (+2)

The style of this game is very cool. I really liked it. Everything seems to run well. The attacks work and feel effective. There's plenty to explore and learn about the world. I think the dimensions are a great idea, and are expressed well with the static objects.

If anything, the mouse sensitivity is kind of low. A slider would be appreciated. Also "f" to interact feels a bit unnatural to me, so control remapping would also be appreciated.

Great job!

(+1)

What key would’ve been better to interact in your case? If I’m not mistaken, we also mapped Enter, but personally also felt it was kinda awkward.

We also had a lot of discussions regarding game controller mapping 😂

(+1)

I know for me personally, "Interact" is "E", due to playing many games with it set to that. It also feels more natural for me to reach up to press it, rather than reaching to the right (with hand on WASD) (QWERTY). I know this comes down to personal preference, so "F" isn't the worst key it could be if you end up not implementing key remapping. I just kept instinctually pressing "E" and having to remind myself that it was the wrong button!

(1 edit) (+1)

Duly noted! I actually mapped E to interact at one point during development, until I remembered it was tied to shifting dimensions 😅

It might have been OK to have one key to cycle through the dimensions and use E to interact, I’ll keep it in mind for the next game / as a playtest goal.

Thanks again for your feedback!