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(+1)

Nice game, amogus man has a seizure when moving. i had a rare bug where i could dive in the air, that was cool.

things i liked :

  • amogus man
  • upgrading system
  • controls settings
  • atmosphere

things i didn’t like :

  • no saving system ( maybe intentional )
  • the music for the most part felt like a 4th grade music band, everything is cluttered with mess, but 8Bit music isn’t the easiest to make, so i’ll cut you some slack
  • no generation, i do get it that it was a week, but the generation is one of the main mechanics of a diving game, diving in the same map all the time can lead into just grinding the triangle over and over again.

Overrall : 2 cans of soda/10

I liked the atmosphere, the music was a bit jarring, it has hard to learn controls. due to them adding force which the force can change from right with 0 degree angle to up with a 90 degree angle. using the transform with some smoothness would of worked, but i dont mind it :)

if it’s your first game jam or only have a year or two in game dev, then Bravo! this is awsome for such a small time, improvements can be here and there, its not like my game is any better with its bugs..

Overrall again : 8/10 first timer!

The bug you described I only saw once and I still don't know how it occurs lol.
I had planned saving system, and cave generator, but this is my 2nd ever gamejam (btw the first one wasn't really a succes) and while I was learning new things I run out of time, so I hope you understand. If I decide to continue working on this project I will definetly add these.
Thank you so much for feedback!

(+1)

i understand that, making great ideas but losing time due to a 1 week deadline. thats fine brother, we aren’t some highly trained machines to make a triple AAA in a week.

But the game is going somewhere good, somewhere that can benefit you in the future. keep going brother!