Thanks everyone for 50 ratings! You guys are great! :D
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Cool Diving Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #150 | 3.760 | 3.760 |
Audio | #289 | 3.000 | 3.000 |
Fun | #316 | 2.960 | 2.960 |
Overall | #332 | 3.030 | 3.030 |
Game Design | #344 | 2.980 | 2.980 |
Innovation | #435 | 2.600 | 2.600 |
Graphics | #451 | 2.880 | 2.880 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player must collect crystals underwater so they can buy more oxygen, so they can go deeper and collect more crystals and so on down to the bottom of the cave.
Did you write all the code and made all the assets from scratch?
Credits:
The game was... uhhh "inspired" by Feed the Deep by Luke Muscat
Font by Tiny Worlds
Keyboard symbols by Kenney
Music by GWriterStudio
SFX by Dustyroom
Comments
good game graphics pixelart the sounds but the controls are likely so hard or maybe the player is too big i like the physics when you take the items btw maybe we got the same inspiration from a game called"Feed the deep" in steam nice game
Cool game! I liked the simple pixel art and how smooth it was, but the movement was a bit too slugish even for a diving game in my opinon, overall nice game!
music is good and very fun to play! good work and awesome art style!
Great game! Actually made it to level 10 and wasn't expexting such an ending :)Music is very addictive too.
Some things to point out:
Player movement is pretty clunky, but you can get used to it.
Also after collecting those crystals one by one I learned that you can collect more than one per dive - it could be explained somewhere
Pretty cool entry, my only complaint would be that since the movement was sort of clunky and you could get stuck into walls really easily you should have made the corridors a little less narrow, otherwise good work.
Very cool game and nice idea!
Please also rate my game thanks :)
What a cool diving game! First game with a pixel perfect camera i've seen in this jam. Interesting take.
Liked the pixel art and sound music (the song might be stuck in my head for some time... thank you... :P).
I feel like the movement was a little unforgiving at some points where only one pixel was stuck on another pixel and hold me back from rotating. Maybe a little slipperiness could do the job.
Anyway, gotta love the cute little amogus-bean. Well done y'all
Let me tell you a secret: the player controls are so hard partly because of the pixel perfect camera. I had to change player movement because the player capsule was shaking very much (because of pixel perfect camera), what was really unpleasant for eye. You can see this still happening sometimes with player's "helmet". Now that I think about this, maybe it wasn't such a good compromise ._.
Anyway, thanks for feedback!
Underwater Among Us bean :) NIce game, although you can work on the movement a little
It is indeed... a cool diving game, sometimes it was hard to manouvre to some smaller spaces but it was clear and fun the play. Love to have you in the submissions!
It was fun! Once I figured out, I was basically driving a car from a birds-eye view everything clicked.
My only gripe would have to be the rough walls which can snag the player in awkward ways. If the colliders were smoothed out, it'd be a lot easier to course-correct using the challenging control scheme.
Otherwise, everything felt like it was put together well! Nicely done!
Fun game and the pressure of almost dying from oxygen depletion is intense. One thing that was kina annoying was getting stuck on the walls when turning.
Really like the graphics/art style and audio you have. The gameplay is solid, however I think it could benefit from some quality of life features. Displaying the percentage of crystals collected and giving the player a speed boost when leveling up would go a long way to ironing out some of the (admittedly minor) issues with this game.
I should also mention I found a few bugs. The first (and I'm not sure this is a bug) is that I got to the bottom of the cave without leveling up completely and still won. I don't know if this is a bug or if you have multiple endings though. The second is that you can grab crystals through walls.
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