I find the art styles in the game don't really mix well and I also find it pretty hard to distinguish which objects would let me through and which don't. I also feel like holding shift is pretty useless if there's no stamina bar and would just prefer the normal speed be faster. But overall, pretty solid game!
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You're welcome for the feedback! I have solved the minor issues. The concept of a stamina bar sounds intriguing and could definitely enhance the gameplay experience. However, I'm currently unsure about how it will seamlessly integrate into the existing game mechanics. If you could provide more details or clarify how the stamina bar will interact with other elements of the game, I'd be better equipped to offer guidance and suggestions.