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(+1)

Really like the graphics/art style and audio you have. The gameplay is solid, however I think it could benefit from some quality of life features. Displaying the percentage of crystals collected and giving the player a speed boost when leveling up would go a long way to ironing out some of the (admittedly minor) issues with this game.

I should also mention I found a few bugs. The first (and I'm not sure this is a bug) is that I got to the bottom of the cave without leveling up completely and still won. I don't know if this is a bug or if you have multiple endings though. The second is that you can grab crystals through walls.

Thank you for feedback! If I decide to continue working on this project I will definitely use your ideas!
Also, could you describe more the ending bug? Are you saying that ending triggered even whithout 10th level?

(+1)

Yeah, I was level 9 when I found the cracks at the bottom of the cave, and the game let me pass anyway.

I don't remember if I had enough crystals with me at the time though to reach level 10.

(1 edit) (+1)

Now it should be working  properly. It turns out that the trigger for the ending was too big. whoops :P