Wow I'm glad I stuck with it for as long as I did. As a massive platforming fan I must say though controls are a bit wonky and get some time to get used to. I wish there was coyote time and I wasn't catapulted by some random invisible pixels in the ground from time to time. This is the first game from this jam I didn't manage to beat. First I played on Web build and got to this part, due to the issue with the character sometimes being lifted off from the ground by invisible force was almost impossible and killed me over and over. That combined with the first part of the puzzle where you simply have to wait for the moving blocks to get out of the way made a very slow and tiring process.
I decided then to give a chance to Windows build since you guys recommended it and I enjoyed solving puzzles up to this point and was curious what you guys made next. Sadly, even though the Windows build did run better I encountered two crashes that wiped my progress and forced me to start from the beginning. I gave up at this point but I will be happy to come back and give it another go when you polish those technical problems.
Now I know it may sound like I had a bad experience and came back with negative feelings about the game, but quit the contrary, I really enjoyed the game and wish I could play more. The puzzles are clever, not too hard not too easy, Some of them made me think for a second about what to do, but never for too long to make me frustrated or lost. It's amazing how much you were able to build from and around just this one simple mechanic. Reminded me a bit of Teslagrad.
The music was also great and helped me to relax while playing. Overall I did enjoy my time with your game, I just wish it was more polished as my main gripes are with technical problems and not the design of the game. Still you guys get a high score from me and I'm waiting for a patched version after the jam ;)
Also thank you for playing our game.