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(+1)

Wow, this is really exactly what you expect from a game-jam game. Exactly one, but very polished, unique and challenging game-mechanic. Simple, but good looking graphics. Same for sound. And all in all a perfect fit for the theme. And as a bonus it even has a shop, wtf :-D

There was actually just one little bug (or maybe i did not really get, how to get them). When shooting one of the power-ups, they appear, but i couldn't collect them. Neither by driving there nor shooting or so?

But nevertheless, all in all, this one is really a 5 stars masterpiece. One of my favorites of the jam so far :-)

If you shoot the power-ups the bubble surrounding them should pop. At that point it's considered collected and will act accordingly (either by giving you a tripleshot, points, or repairing your hull). Were the bubbles not being popped when you shot them, or were the power-ups not actually doing anything?

Also thanks for the feedback! I'm glad someone finally noticed the shop, its script is an unoptimized mess that's barely held together with hot glue and hope, it got so bad that I considered scrapping it for a while.

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Ah ok, yes then i think it works. Just expected, that i maybe have to collect it also after shooting it outside of the bubble or so. Maybe you could add a little visual feedback or so. Just that players know what's their effect (or just write the effects next to the icons on your game page).

About the shop. Yes, i detected it more or less by accident as i wanted to leave^^
I mean, if you maybe plan to release it as a real game and put some IAP stuff in it or so, you should maybe show it the players a bit more prominent. But for the little game jam, i rather found it as an "easter-egg", which then just was a very nice surprise at the end :-D   

I doubt I'm going to release this (or anything really) as a 'real' game, I just want to make another web game that's a better version of my jam submission. Also my original plan was for the player to have to catch the power-ups after popping the bubbles, but I realised that would be a bit too hard and just kinda forgot to add improved visual feedback. I'll add something into the improved version, probably a text display either on the power-up or the HUD.

(+1)

Cool, yes i would bet you're in the Top 10 in the end. So a little "better version" could be maybe pretty useful for the first time after the jam. Definitely wish you all the best :-)

Sorry for taking a while to respond.

I highly doubt I'll be in the top 10, there's too many games that are just better (not that it's a bad thing), but I appreciate the confidence.

(+1)

No problem. I've played a lot in the meantime. From fun and game-mechanic yours is still one of my absolute favorites ;-) 

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That's nice (and somewhat surprising) to hear. Also since it was your idea, I've updated the powerups in the new version, they now fade to green before becoming transparent once you collect them (and there's three more of them).

(+1)

Oh nice, glad i could help a bit.