fun puzzles, interesting take in conserving the player's vertical momentum,
although very hard to notice.
Level 2 did a really good job to teach me this.
also appreciate trying out with raycasting (didn't notice the technical difficulty until you mentioned)
whining:
- difficulty curve was too steep. level 2 was suddenly way too difficult. was stuck for way too long
- platform thickness was too thin. can make thicker to block laser easily