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Oh absolutely!! I always encourage people to remix what they like in my works and make it their own ^^ It's flattering to hear that you're vibing with the systems so much and exciting to hear about what you're cooking / how you're remixing it!

You're also welcome to release it commercially if you'd like ^^ My only requests are that you give a shout out in the credits to me/Steel Hearts for whatever mechanics end up inspiring you // you send me a link so I can purchase a copy when you release it >:3 ((And likewise if you ever want to bounce your ideas off someone or get a second set of eyes on the system, let me know!))

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it's all conceptual for the moment, but some of my notes/intents, since you seem interested.

Mechanical:

~somewhere around 6 to 8 weapon types, each with their own techniques (what I'm calling stragems) to learn, with special weapons (artifacts, demon weapons or just gear with special stuff built in) having extra techniques built in.

~Some kind of limit (possibly 6?) for how many techniques you can have at once, swapping them out between sessions. (This does not include techniques stapled to your gear)

~maybe a system for making pacts with demons, forever giving up technique slots to get special powers from them.

~Some means of codifying team attacks as a mechanic, since all the hypest moments in previous versions of the system were big team finishers.

~modifying the mec part system to have head/upper body/lower body slots for armor and the like, 2 hand slots for weapons and a 'misc' slot that can hold an extra weapon or some kind of special gear

~low health pools for allies and enemies alike, fights end quickly, one way or another.

Setting:

~demon hunting as a career

~Most demon hunters work for 'The Guild', an organization that builds big guild halls to operate out of over top of vaults containing ancient and dangerous artifacts.

~Some half demons and demigods work with the guild as hunters in addition to the majority human workforce

~in recent years, demon sightings and attacks have gotten far more common, as have 'exceptional individuals', the subset of humans with the right physical, mental and spiritual quirks to be demon hunters

~some folks will make pacts with demons for power, some of those people become demon hunters

This entire setting was written years before Chainsaw Man, somehow, though the demon pact thing was added just recently due to chainsaw man.