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I like the environment. Pretty nice looking "low-poly" style. Was fun walking around end discovering your little "villages".

Unfortunately somehow the fighting seems not to work. The enemies feel extremely overpowered. As soon as one of them discoveres you, game is actually over^^

So just could walk around, discover everything and collect these bottles, but not sure for what to use them.  Also because couldn't beat the enemies yet, not sure, if there would be any more story-elements later and/or if it would be more related to the theme then...

So all in all, guess it's actually really just a "prototype" like you described it, and not sure if it can be really rated in that state, but anyhow thought i give it a try. 

If you continue, you at least have a nice enviroment already :-) 

Thanks for your feedback! I'm glad you like the environment. There is not much to do unfortunately as I bit off more than I could chew to be honest. The enemy combat does work, you just have to circle around and attack them from behind. Of course the AI is not very good though so I can understand why you had problems with it. The potions are there to restore health, I supposes there is no way of knowing that though unless you take damage.

I intended to have a quest system but I overestimated my programming and time-management abilities. Thank you for playing what I managed to come up with. I definitely intend to finish it at some point.

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Sounds good. Looking forward to play it again when it's bit more polished :-)

I've finished it, if you are still interested.

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oh cool. Yes will try it