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(1 edit) (+11)

save-game isolation is important. 

  • Some simple engines don't allow the author to change the save "id" and those saves clash between different games. 
  • localStorage is limited per domain (5 or 10 MB depending on the browser) so one game can reach the limit and cause issues for all other games
  • if one clears the localStorage to solve an issue with a game, it clears it for all games 

Vanity URL are indeed not needed but somewhat unique URLs are.

Admin (1 edit) (+4)

Our current CDN doesn’t make it trivial to provision wildcard domains and certs, so it wasn’t something we were able to provide. It’s possible with our new provider this may become an option, but at this time we haven’t made any decisions about which provider we will be using so I can’t say for certain.

(+1)

I'll sell my kidneys to pay for this feature

(+1)

With LetsEncrypt, would a wildcard cert even really be necessary? You could just generate a cert for a new subdomain whenever a new user publishes an HTML game for the first time. They do have rate limits but I imagine the public one could be workable, and if not, one can always contact them to work out potential rate limit increases (there's a form on their rate limits page for it).