In my perspective, I interpreted theme as " the player had to dive deep into his memory and resurface that. He can gather those memory's by helping Npc's ." I had a plan of assigning each NPC's a different area of story. Which they will offer to player after helping them(Quest).but I was not able to do that part in time. So I cutoff that and make sage tell story one by one.. And About UI 😢. Yeah Those health and Magic bars are just simple sprites and they are too big. they defiantly need some work.