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In my perspective, I interpreted theme as " the player had to dive deep into his memory and resurface that. He can gather those memory's  by helping Npc's ." I had a plan of assigning each NPC's a different area of story. Which they will offer to player after helping them(Quest).but I was not able to do that part in time. So I cutoff that and make sage tell story one by one..  And About UI 😢. Yeah Those health and Magic bars are just simple sprites and they are too big. they defiantly need some work.

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It´s rlly interesting to see, how different people interpreted this theme :)

Yeah, Unity UI can be tricky and frustrating sometimes. At least that´s my experience as a beginner. 

Keep up the good work, i´m looking forward to your next game!

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Same here .. for your next game 😁..Following your itch profile.