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As another Downtime supplement writer I couldn't very well not look at this!!

I like that you've chosen to make Downtime a much more slow, careful affair, and I really, really like that each base type comes with traits to pass on to its occupants. RQ points seem like a very deliberately rationed resource, so improvement is a slow - or well-haggled - affair, clawing your way to better attributes. I also appreciate that RQ is a shared resource, encouraging the squad to actively discuss where they should focus their resource usage as a team. Feels very much like the Crew rules from Blades. I would be very interested in implementing this on its own or to try combining this with my system; although the power curves we've chosen differ wildly, I think the two combined would lead to some unique roleplaying opportunities.