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First comment on this site. Very good! Albeit a bit frustrating! I often find myself running out of AP, but I'm used to Zelda-likes rather than Souls-likes. HOWEVER, despite my, ahem, dislike of Souls-likes and general apprehension towards Souls-like mechanics, this feels like a mostly happy marriage of the two concepts so far. Given the lack of a start and/or a select button, I find that your use of docking the crank to open a menu is an absolutely genius move! I've seen some games on here make use of an option in the little circle button menu as a means of accessing in-game menus before, but this is much more clever and intuitive- great usage of the crank all around!

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What an honor to have your first comment be on my game! My goal is to integrate the crank into the gameplay loop in a meaningful way.