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(+2)

Presentation is definitely the highlight here. I think the game really nails the crafting mechanically and aesthetically. It does feel a little...on rails? Like you are just crafting what it tells you and when you are able to make choices they dont affect the fight scenes much. Overall very solid, good job!

(+1)

Branching choices would have indeed been fun! After writing the scene about "decisions that really matter" (which was meant to poke fun at RPG conventions, but in hindsight feels a bit like taunting the player, lol) I briefly considered a sort of branching plot based on your crafting choices, but that was definitely too late into the jam to seriously consider implementing.

Maybe in Furn's Forge XIX!