Presentation is definitely the highlight here. I think the game really nails the crafting mechanically and aesthetically. It does feel a little...on rails? Like you are just crafting what it tells you and when you are able to make choices they dont affect the fight scenes much. Overall very solid, good job!
Viewing post in Furn's Forge XVIII jam comments
Branching choices would have indeed been fun! After writing the scene about "decisions that really matter" (which was meant to poke fun at RPG conventions, but in hindsight feels a bit like taunting the player, lol) I briefly considered a sort of branching plot based on your crafting choices, but that was definitely too late into the jam to seriously consider implementing.
Maybe in Furn's Forge XIX!