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Thank you! We are so glad that our core concept gets such positive feedback from everyone. we are already working on the clarity of the actions and what to do in a post jam update. As for the progression, it may be too slow for a game jam, but balancing all stats in the short amount of time we had was though. So I am still happy with what we got. 

As for the moving multiple hexes, don't even get me started. I spend almost a day trying to implement an A* pathfinding algorithm. You see the result: I couldn't make it work in the limited time :) But we all agree that it would have been a good thing to have.