I'm glad the bug that allows a dozen girls to get trapped in one room has been fixed but the bug in question still effects me. I have a dozen girls stuck on one floor and the even tho the game puts a girl that fails to save them a floor down all the girls on the floor in question stays puts. This means I'm soft locked out of going past said floor due to the dozen gaurds.
Viewing post in Vinculike (18+) - Prototype comments
Oh, indeed, the fix affects “new girls” but not the old ones. I’ll try to make a “debug option” to fix old girls (no pun intended!) as soon as possible (busy today, but maybe will manage in the evening). (You should have reported it earlier, I could have fixed it long ago :) I just didn’t realize this is something that indeed can happen)
Sorry for the delay. Took me a week to get to publish a new build - finally ready. To “rearrange” the prisoners on the level you need to:
- Without loading the save game (don’t press “Continue”), open Options.
- Set the desired difficulty level (on Easy level there can be only one girl trapped on a dungeon level, on Extreme - up to 5 on deeper levels (e.g. 2 at levels 5-9)). Can be set temporary just to sort the prisoners better.
- Scroll down and at the very bottom there is a “End Current Run” button.
What will happen:
- It will mark all characters that are not in the settlement as captured (that means if your current character is on some dungeon level - she’ll get captured there)
- It will sort all characters between dungeon levels so that there is no more than maximum allowed prisoners per level, depending on difficulty level (always 1 on Easy, up to 5 on Extreme)
- If there are too many characters to distribute properly in the dungeon explored floors, they will go to deeper dungeon levels (e.g. you have 12 characters captured at level 7 - it’ll be able to redistribute only 7 of them on Easy difficulty, then the remaining 5 will go to levels 8, 9, 10, 11 and 12)