*sigh* I don't like that all the endings are so bittersweet, but I get the point/their appeal. After all, even for me, they are only logical, there are just way too many safeguards that got set up in place. This is probably the darkest Hypnosis can go... and I don't like the loss of identity at all..., but given even some classical concepts, it fits, like a horrible glove.
While I don't think you will, at least for this game, but perhaps a AU story, only if it strikes your fancy, to have a mutual instead of possessive relationship among all the characters, in which case they be friends/acquaintances, consensual, and symbiotic. What if similar but loosely results were to be achieved without removal of free will or identity? What if everyone sort of gets what they want without use of force? It may still suck, but it would suck less (kek ^^;).
I'm just one of those who would rather stick to the brighter side of things, but that doesn't mean they have to be perfect for all, the perfection I like is when things can be balanced, no one really suffers, and they can help each other out and find understanding and admiration, despite some differences or quirks. I don't like the sadness, but this is still done so beautifully.