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(+1)

Pretty cool concept with this game! I like the idea of being an AI that is diving through wires and trying to get to another location. I think for me, the main gameplay mechanic could have been conveyed better. There were a lot of times when I was definitely in range of another pipe, but clicking it didn't move me there; I was only able to move to specific pipes from where I was, or I had to search for the right place the click, and it didn't feel consistent. I think that could be fixed by having all pipes in range of you be clickable, or making it really obvious where you have to click on the pipe (e.g. clicking on ends of pipes only).

I reached the 3rd level with the house, but the inconsistency with pipe switching made it hard to move on. I think if that mechanic is made more consistent, this would make this solid concept ever better, so great job on the creativity!

Thank you, we'll remember that!