Very polished game aside the goal and controls.
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Byte Bound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #67 | 3.547 | 3.547 |
Graphics | #184 | 3.587 | 3.587 |
Overall | #272 | 3.151 | 3.151 |
Audio | #305 | 2.960 | 2.960 |
Game Design | #305 | 3.080 | 3.080 |
Fun | #381 | 2.800 | 2.800 |
Theme | #477 | 2.933 | 2.933 |
Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game fits the theme "Diving Deeper" through a main game mechanics and the plot.
Main character is able to dive into wires to traverse, data devices to collect information and other electronic devices to draw their energy.
Main plot is that AI (main character) wants to find himself a physical body. On his way he must dive into different systems including a deep Internet.
Did you write all the code and made all the assets from scratch?
Yes, all the code and all the assets except for the music and sounds were made from scratch.
Comments
I couldn't play the game correctly I believe, because I couldn't get the right mouse button to work on a macbook trackpad. But I just wanted to complement you on the nice atmosphere of the game. Nice clean menu's and I really liked the grey 'office/lab' settings with the colorful wires. Great use of color. Always love to see that as a designer :). Wish I could have played it :). I didn't rate because of it, but you have 64 ratings allready. Congrats.
This really could benefit from more explanation. On the first area I just kind of randomly stumbled into one of the computers, and it took a few minutes to understand the movement and puzzle from there. It was odd that sometimes I was holding up to move down.
Great idea and interesting mechanics. I had a bit of trouble understanding what to do at first, but it´s a great game.
The story was interesting and I liked the mechanics! the controls were confusing at times but I got used to them eventually.
I love the visuals and the story! The game looks great and looks like a final product. I do think the game is a bit confusing. Goals aren't clear in some levels and I was dying seemingly at random (still have no idea what was killing me). Good job nonetheless!
Interesting concept, a bit confusing at the start but with a little bit more polish, controls were a bit wonky on some parts, there is potential for a neat and unique puzzle game.
Nice idea but I had trubles with knowing what to do and where to go
There's a lot of potential here for a really good puzzle game but it just doesn't work properly, the pipe switching is buggy, and the game doesn't properly communicate to the player where the goal is
Pretty cool concept with this game! I like the idea of being an AI that is diving through wires and trying to get to another location. I think for me, the main gameplay mechanic could have been conveyed better. There were a lot of times when I was definitely in range of another pipe, but clicking it didn't move me there; I was only able to move to specific pipes from where I was, or I had to search for the right place the click, and it didn't feel consistent. I think that could be fixed by having all pipes in range of you be clickable, or making it really obvious where you have to click on the pipe (e.g. clicking on ends of pipes only).
I reached the 3rd level with the house, but the inconsistency with pipe switching made it hard to move on. I think if that mechanic is made more consistent, this would make this solid concept ever better, so great job on the creativity!
Overall pretty good game. Gameplay took a while to figure out, but the visuals and music were great!
After it took me some time to figure out what I was doing, I have to say this is a great concept. Truly original idea I would say. The puzzles were good, but the difficulty increase could maybe balanced a little bit better. The 2nd level for example was one of the harder ones, as I had still no idea what to do and suddenly those blobs can kill you.
For graphics I would say that sometimes it is tough to get a good overview. Especially in the buildings, the different floors and rooms visually just block the easy recognition of the wires. I don't know how, but it would have been easier to get a better overview of the wires.
But those are just details and the main part is, that the game play just feels good
Very good idea and nice art but it took a while for me to understand the controls
I like the concept of this puzzle game and the design itself! I feel that a visual tutorial would make a significant improvement for the player since it did take me a few minutes to figure out what to do (maybe that's just a me problem XD). But other than that, this game is fun.
Great game. I love the art, and the main machanics are also really good and fun. Its just that I was really confused in the begining. eventually I figured it out, but I think some sort of tutorial could help. But It was still a really fun experience!
Great game. Keep it up♥
Smart concept, nice assets. Agree that signposting and direction could be improved, but there is a good level of polish!
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