Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(3 edits)

Feedback from a Frontier & X-Beyond the Frontier Fan:

Pro:

Nice feature with the appearing pilots who want something from you

Control similar to Elite, but only rough

Cons:

Enemies are always the same

Space stations always look the same too

Immediate spawning of enemies as soon as you collect something

Enemy ships are faster than your own

You can't respond to enemy requests like "Give me your cargo" or hand it over

No checkpoints or save games

No WHDLOAD or HDD installer

What would be nice:

More types of ships -> Friendly as well as hostile

More diverse weaponry -> As a purchase option

More variety in space station designs 

Stronger engines to catch up to pirates or flee -> As a purchase option

A space security authority that intercepts attacking ships near the station

Clearer mission objectives -> Better hints

Random spawning of pirates instead of always right when you pick something up

The universe feels somewhat empty, lacking ship traffic, especially around space stations

Dropping cargo

Communication with space stations and pirates

-> I'll give you the cargo -> Pirate won't attack

-> I'll keep the cargo -> Pirate's response -> I'll fight you for it

Text Translations to German,French, Spain



I hope you're still working on it; there hasn't been something like this for the Amiga in a long time. THX for your work

Thank you for the feedback.

You described the possible future of this game well.

It is right, that there is now only these parts of a space game,

and they can be improved and made more intersting.

But also new features can be added. 

There is the possibility to open the "galaxy" with some simple procedural formula.

But maybe first make these characters interact more.

Also some sub-missions could be inserted before you get the ray-stones.

All of your suggestions and points are very good.