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MikketX

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A member registered May 02, 2020 · View creator page →

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(2 edits)

Magazine article of the game would be always like a dream come true for me. I thank Italian Passione Magazine also ! Yes, saving should be high on the things to do. After the summer,the development has been slower though.

Thank you Amipeguser.

No no, you are saving her :) You are not shown in the game. 
I have to look in to that.

I don't know the Gotek. could it mean, that Amiga doesn't see Gotek as df0: ?

Thank you for the feedback.

You described the possible future of this game well.

It is right, that there is now only these parts of a space game,

and they can be improved and made more intersting.

But also new features can be added. 

There is the possibility to open the "galaxy" with some simple procedural formula.

But maybe first make these characters interact more.

Also some sub-missions could be inserted before you get the ray-stones.

All of your suggestions and points are very good.

I had to do it with Amiga Forever A1200+4mb configuration (same speed), to get the video.

(1 edit)

Yes, The 3d objects need a full path  and the root is now on the df0: because of the target specs. I see the problem, if df0: for example is not working. If everything keeps stable, I will release version, with changeable path. Too bad, the objects can not be embedded inside the game like the other graphics.

Thank you!

I have done all the latest testing on A1200+4mb. It has time based movement, so it should feel the same 
on faster machines. 

Thank you for the video!

Thank You!

There's now a short video added.

Thank you for your comment. There's now a short video from the start of the game.

(1 edit)

Perfect! Now   I can  make cut-scenes for my game.  Thank You.  Donated.

Thank you for  the new version.  I just tested  without any changes to the code. 2 c player works, But somehow I cant get the c16 or c32 versions to work. There's a  error message, that bank 2 is not open and it can not copy data because of that.  But you opened it there...?   I will test further.

(1 edit)

This is great.   But how to get  the video to loop?

Playing now with the  c32 player. If  i  remove the   file selectors and give same  video /audio names on each loop,  the video    loops,  but  fills memory? and crashes after a while.