Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

Did you intend for Calm Down/Devil's Pact to be a combo? I initially made use of it once on a whim, in a stage during the first half of the game. Once I progressed to the second half, I turned Pact/Reload Negative Life Doubling spam into a combo deck to RNG my way through the rest of the game. Brute forced the final level at 108 days. Origin of the World never popped off for me in a single game, but did serve as a handy collection of deck thinners for my next turn of draws while I used speed reduction and 7 copies of Calm Down paired with 3 Devil's Pact and 5 Reload in a 50+ card deck to meme my way to hell and back. Drink and Recycle were insane as consistency tools, and Sisyphus' recursion allowed me to bring games back that I shouldn't have.

While you probably didn't intend for it to be powerful enough to carry me to -1400 life on two different occasions, did you at least think about Pact's synergy with Calm Down, or did I break the game in a way that wasn't approved past initial design? 

For anyone wonder, my final decklist was:

7 Calm Down, 3 Devil's Pact, 5 Reload (centerpiece combo)

2 Max Calm, 3 Fibonacci, 1 Nova, 1 Dark Hole, 1 Slow Down, 3 Slow and Steady, 3 New Day (Good for restabilizing to go negative more easily on midgame turns where the initial negative push didn't work; )

4 Drink, 3 Recycle, 3 Hand Randomizer, 3 Sisyphus, 1 Draw 2 (General consistency with the deck)

2 Origin, 3 Of The, 1 World (Hail Mary backup combo I never got to hit, mostly used to cycle more cards into hand during midgame when my opener flopped.)

1 Universe Out, 1 Space Out, 3 Awakening (Specific combo tools with other cards in the deck that were otherwise bloating it up. I was very rarely happy to see these in my hand.)

Bolded cards are those that I would have cut had I not beat the game before it happened.

(+1)

thanks for the comment!


yes I knew you could use Devil’s Pact with Calm. Originally you could use most cards to get into negative numbers lol, I wasnt sure how consistent you could get into very negative numbers using only Calm and Pact, so it’s nice to see that it’s still a viable strategy. Getting into -1400 is def overkill lol, but seeing numbers get bigger and bigger is always fun.

(+1)

All things considered, I think it was the best strategy i could have come up with. ...even though most of my time between repeated attempts was either obtaining more copies of my combo pieces or throwing out cards that bloated the deck, and virtually every turn I took involved a multitude of game actions involving anywhere from 2-5 drinks within a single turn, many of which gave little to no progress toward securing a significant enough negative life total to stall until I could shuffle into my low card count for Pact. 

Then again, as far as I know, the only way to get extra copies of Pact or any consistency tools besides Sisyphus was in the second half, so I'd say I managed to make it as consistent as I reasonably could have. I never did a second run to try out a more intended Origin Of The World build, so I can't say anything about the consistency of that strategy, but I felt like what I was actually doing in the battles was relevant enough in the in-between turns was doing something to get me to my win condition, even though it was very little. 

A lot of how the deck succeeded relied heavily on game rules. I had a ton of dump-whole-hand-to-do-nothing turns where i just stabilized my lust to just one or two points above 0 after the turn shift, and the custom draw engine and shuffle system is truly what made the deck shine. Being able to rely on drawing upwards of 3 cards consistently each turn was a make-or-break mechanic, and knowing that I couldn't deck out because draws weren't forced is one of the things that got me to commit to Pact stall in the first place.

Also, I didn't mention this before, but the story beat at the halfway point was a great twist.  Getting people to  think they're about to get the one thing they "won" the game for and pulling the rug out from under them while delivering more than that in follow-up stages was a really nice touch.

cool to see you enjoyed it!