https://cdn.discordapp.com/attachments/214382825137242113/1282305598922166363/ga...
replace your game folder with this, it should only replace 2 script files. I think it should be bug-free...?
https://cdn.discordapp.com/attachments/214382825137242113/1282305598922166363/ga...
replace your game folder with this, it should only replace 2 script files. I think it should be bug-free...?
Heeeey, i have a bunch of suggestions, feel free to add them or not.
>A way to hide the group menu and show the sprite in fullscreen. Often I'm using your tool to check if I forgot to draw an arm variant for some clothes, so what I like to do is just take a screenshot of the sprite, draw over it in Photoshop the sleeves it's missing and export the image that I add over it in the layered image lol. But sometimes the arm is cropped out. Also maybe being able to change the background color?
>This one is probably hard to implement, but I like opening your tool when writing dialogues when I'm not sure which expression to use (I have it on a keyshortcut). So when you open the menu, it would be great if it could update the sprite with the attributes of the currently shown tag lol (if it's actually being shown). So when I open up I can see instantly my sprite and the different options without having to manually clean and choose all the attributes.
Have a great day!
Mhh also I guess it has the issue where you can have conflicting attributes in the viewport.
For example if you have
layeredimage alice: group outfit: attribute outfit_secretary attribute outfit_punk group accessories: attribute outfit_secretary: "glasses"
Then in your editor, we could select outfit_punk from the outfit group, but we could also select outfit_secretary from the accessories group. So both outfit_punk and outfit_secretary are on the tag.
If you tried that ingame it would throw an error, the two attributes are mutually exclusive (and rightfully so).
But that seems like an annoying bug to resolve lol, it's really because somehow, add "alice outfit_secretary outfit_punk" in a screen is valid, but "show alice outfit_secretary outfit_punk" is not valid in a label? I'm not sure I get it either.
It's not really a big deal for me, but I might as well write it down.
It's pretty nice and useful. Especially if I wanna check quickly if there's any graphical error. I just wished the viewport on the right was as flexible as the one for the Image Attributes Tool (where you could zoom/dezoom/move around the sprite). As of now it's displaying the sprite twice, which can waste quite a bit of space (especially if you're trying to see the whole body). Maybe only keep one view (where you can zoom/dezoom) would be nicer.
Also personal preference but I'd rather when I click on a group, it replaces everything with the current group, than adding it to the current stack (maybe if you right click it, it could have this additional functionality?). Because I have a lot of attribute so I end up hiding/showing everytime I want to see a different group.
is the pixel art AI-art lol?
I feel like it's not very fun, it's rather tiring. There's no sense of progression (you really should at least start with tamer images and as you progress, show more and more erotic images). Is the font purposely ambiguous on some letters lol?
edit: oh ya i just saw the tag it's ai generated, it's quite nice for some pixel art.
Was alright!
Main game design issues imo are, the game is too symmetrical (i think if youre designing a solo game, you should do something asymmetrical, only do symmetrical if you're planning on a PvP or smth). Like there's little thought over designing your deck to counter certain strats/who are you going to fight next / and the reason for this is because there's too many possibilities in the enemy builds that it's not worth thinking over.
Also you cant remove cards from your deck which is annoying for consistency and not very deck buildy like (Maybe instead add 2 card and remove 1 after every Clash?)
Some cards quickly scale and some others quickly becomes useless (like it's impossible to deck out the opponent lol), or others quite strong (trash 2 to play 2).
Thanks! glad you liked the game
More sex scenes, probably should add things to do in prison (trying to escape from prison lol?). A free mode (where you and joyce have normal sex? where as long you as you can make her cum, it keeps going but she changes into a new pose everytime shes cums).
Rn i mostly have lots of polishing ideas + translation in mind, I wonder if I should try to get some voice acting lol.
Let me hear if you have any suggestions!
Fun idea and nice execution!
I just kinda wished there was some sort of story or progression (you start with only 3 students and they have a quest trying to convince all the others to join Fling League and progressively you unlock more and more characters as you battle through the different stages).
RN it kinda feels sandbox-y!
thanks for the comment!
yes I knew you could use Devil’s Pact with Calm. Originally you could use most cards to get into negative numbers lol, I wasnt sure how consistent you could get into very negative numbers using only Calm and Pact, so it’s nice to see that it’s still a viable strategy. Getting into -1400 is def overkill lol, but seeing numbers get bigger and bigger is always fun.