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(1 edit) (+1)

I was really enjoying this for a while, the underwater exploration was very atmospheric and controlled well, and it was always easy to know where I should be going. There were some interesting cutscenes as the character used these old machines to transform, and the camera got a little tight and hard to see at the end, but thanks to the F key the navigation was still simple. A collect sound for the orbs would have been a nice touch to add some player feedback.

The whole thing kind of fell flat at the end, where I was presented with a wall of words and a text entry box and no idea what the game expected of me. I wasn't even given a failure notice on entering the wrong answer that would have helped me be confident that the text recognition was working at all. Ultimately I spent almost 10 minutes trying different answers before giving up in frustration with a sour taste in my mouth.

(1 edit)

Thanks so much for playing and for the honest feedback.  Glad to hear you liked the environment and the game mechanics.  It's definitely sad to hear that the ending didn't land like I had hoped it would.  Its good to hear where we can improve our design for the game experience.  This was my first jam so hopefully I can just keep getting better as I learn for the next ones.