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Magic The Dog

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A member registered May 05, 2023 · View creator page →

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Thanks for attempting to play, haha.  So sorry to hear that happened.  The jam officials did recently let us fix a bug that caused the menu buttons to lose focus.  So depending on when you downloaded it this issue may be resolved.  

Another thing, that I didn't realize we dont have any instructions for anywhere, is that the game is meant to be played with a controller, so that may be the reason you cant navigate in the menu.  I'll go in and add that to the itch page to clarify it to others as well.

Try re installing it and if it doesnt work again let us know so we can look into if this issue was actually fixed or not.

Thanks again.  Looked like that worked for me.  We were so happy to be apart of this and look forward to the judges playing our game.

Awesome,  I have just removed the previous submission and uploaded the new build.  I'll re-submit it once I get the link.  Thank you so much, 

HAHA I loved this. The feeling of having to break my back just to keep a dumb smile on my face was soooo relatable. At the end I let go of all the keys and the face instantly fell into a frown. It was so classic. 

Really great game. 

I came here to ask a similar question.  Maybe its too late, but we realized after submitting it that the latest build we had uploaded was an earlier version that was missing some of the work our team had done.  Would something similar be possible so we could get the correct build submitted?  If it's too late no worries just thought i would ask as well.

I apologize if this has already been addressed. 

We are submitting our game today. We also wanted to add a short clip to our itch page to share a little bit more about the mental health story we are telling in the game.  We don't have the clip done yet.

If we submit the game by the deadline, can we still add to the itch page as long as we don't change the game? Or would this be considered a late submission?

Any insight would be greatly appreciated.

Hey, I'm not sure if you ever had the chance to look at this but I just wanted to let you know we made quite a few changes to it since the jam ended.  It's still pretty basic but thought you might have some fun with it.  That was kind of a bummer there wasn't any other entries but we learned a ton so thanks for setting up the jam.

Hey, Just wanted to check in and see if we could find a time to meet and talk about the project. No hurries.

Right on. Find us at https://discord.gg/J9Muvq4v . You can just message us in #connection and we can talk details there. Excited to hear from you.

Hello, We have worked on some small projects for other game jams, but are planning to try something a little bigger for this one. We are fairly new to game development, but would love to chat and see if we would be a good fit for what you are trying to do.  

yeah, wouldn't be too hard to get that set up.  We had some other little bugs we'd like to get fixed so maybe we'll try and get a new build on here in the next day or two.

yeah, we made it 2 player only.  The button wont light up until the second person joins.

My brother and I are really focusing on creating similar experiences to it takes two or overcooked, and decided each game we would make would be a multiplayer coach coop type game.

I know that's not ideal for a jam, and we went back and forth on it, but in the end we figured these are good learning experiences for us and decided on keeping it 2 player.

Sweet!  We hope you enjoy it.

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Thanks for giving it another go!  I'm glad to hear you had a good time with your kids.  I'd love to know if you ever go back and beat it!

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Super chaotic haha.  from the description I was expecting something similar to overcooked but I loved the direction you took it, kind of like a mix between overcooked and Tetris.  The UI and other indicators started to make sense to me the longer I spent in it, like the warning and death marker on the wall as it starts to fill up with food.  My only bit of feedback pretty much echo's everyone else's comments and it sounds like you already have something in mind for this, but controlling the pace of the game would help a lot, like having the difficulty scale so that while I'm still trying to figure it out its not so punishing, but I also get that its meant to be a high score tracker type game, so you could look at other games like doodle jump where the first little bit is pretty easy but the higher up you go the harder it gets.  That might get players to stay engaged longer as well. 

Overall great work though, You seriously have a fun concept here, would be an awesome mobile game for my kids to play while in the car or something like that.

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Haha, no worries man.  You definately shouldn't feel bad.  You actually brought up a good point that I need to display somewhere that its two player in the game before more people get frustrated with the controls.  Maybe I'll just change the title to include that for now and come back and fix it after the jam.

I really hope you have fun playing it with your kids!  I think they will have a blast on the platforming section.  There is one "twist" ending that I thought I would mention to you though (nothing graphic or "R" rated, but more adult age themed).  Just wanted to give you a heads up about that. Again, its all "PG" just might bring up some questions later on.

As far as the barrel role death spin.  I brought it up to my brother and I think we figured out what is happening.  There are these orbs that you can hit that give you a speed boost.  They end all couroutines when you leave their trigger, but the dodging is done through a couroutine, so if your dodging after gettting a speed boost then the dodge function will never end. (There is a speed bost orb at the end of the training tunnel, thats probably the one you triggered)  That was a really good find, so thank you.  We'll have to go back and fix that after the jam as well.

Thank you so much for all your positive feedback!  It seriously made my day reading your comment.  I really appreciate you taking the time to play my game and glad to hear you enjoyed it for the most part.  

I'm honestly quite impressed you managed to get through as much of it by yourself as you did, haha.  This game is actually meant to be two player (a pilot on the keyboard and a gunner on the mouse).  That's my bad for not making that clear in the game itself, the only place it says that anywhere is on the actual games itch.io page.  And I know 2 player games are probably not the best for a game jam either so my bad for that as well.... 

If you have someone you would like to try it out with it might make a huge difference for you.  But you bring up a good point that it may be worth looking into a single player version and re-working the controls for that.  Also, thanks for bringing up the glitch, I'll have to dig into this to see if I can figure what was happening.  It started doing it after you locked onto something?  I'd like to see if I can try and replicate it.

Thanks again, you seriously have no idea how much it meant to me reading your comment.

I really liked your game. I think you found a fun balance of quirky story telling and puzzle like game play that kept me involved and wanting to keep trying. Getting something right was exciting, and even when I died it felt funny and still enjoyable. A quick feedback loop also kept the game from feeling tedious. I jumped into outer space and saw the vast expanse of the world just before getting dashed to pieces on a snowy mountain top... Death well done.

Hey, I meant to let you know I went back and tried out your game again when I had some more time.  All I can say is Cheese Cheese Cheese, haha.  Just kidding, I absolutely loved it.  The puzzles were so clever and I loved trying to figure out what colors to use with each rune.  So well thought out and executed.  I read through the instructions on your itch page too, so that's my bad for not reading it the first time,  I still think it could use some UI on the spots that can be grabbed on the books, might just help navigate the screen space a little bit.

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Thanks for playing!  Glad to hear you liked the graphics.

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I really liked the idea, it was difficult to figure out what to do though.  After clicking around with the book stuck on the table I eventually did figure out how to turn the pages and return the book back to the shelf.  I think there just needs to be some UI there that shows where to click so that I don't think there is a bug or something when clicking on the wrong spot doesn't work.  I ran out of time after reading all the books, but will for sure come back to see if I can get the potion right.  

Great job with the theming and artwork though, really fun idea that feels like part of "Mist" or a similar game.

Super interesting concept and unique take on the theme.  I thought the story line was well thought out and contains a lot of important topics that need to be addressed in kids lives, like finding healthy coping mechanisms besides drugs.  it was hard choosing some of the options, and I usually don't struggle with making decisions on similar stuff like this.  I wish I could have had more control over the choices and outcomes, but I think it was appropriate to show that sometimes it doesn't really matter what you chose, life can take over because life is hard.

Anyway, Great artwork and theming and good job all around.  

Thank you so much,  I'm glad you liked it!

Played and rated.  I'd love your feedback on ours!

https://itch.io/jam/brackeys-10/rate/2236662

Thank you! I'm so glad you liked it.  Would've been fun to have something huge chasing you at the end, haha.  I'll for sure have to add it in there sometime after this is over.

This was so sweet and uplifting.  The entire conversation with the donut made me smile.  I got a little stuck on Melony's dream after talking to her since there wasn't really any clear instructions on what to do,  and I only had time to make it through the Easter Island heads convo.  It's pretty slow paced, so it was hard not skipping through all the text because they were scrolling through so slowly.  But the pace is probably appropriate since the message of the game is meant to be more therapeutic.  Great job.

Thanks for playing.  Sorry it was a little confusing at first.  Hopefully it started to come together as you collected the riddle.  I think my mistake was putting all that info in the itch page rather than the actually game.  I'll definitely have to add a tutorial section or something in the game to help explain the goal.  Glad you like the environment.

Fun art style and heartbreaking story.  It felt more like an interactive comic or web toon to me, which is super creative and appropriate for what you were trying to accomplish I think.  Good work.

Awesome game.  The upgrading system was very thought out, and I feel like everything was worth the purchase.  By the end I was just basically clicking a million times though, so maybe the difficulty could scale up with the upgrades somehow, like squids at the bottom that eat the divers or something.  Very fun though.  Clever ending too.

Great job with this game.  It was super easy to learn obviously, but difficult enough to make me want to get the upgrades.  I was going to mention that the roots were too hard to see until I realized that was an upgrade, haha.  The first couple times I didn't even know what was hitting me, so that made a huge difference.  

My only feedback would be to scale up the points with the difficulty maybe.  The game gets harder but the reward for surviving doesn't really feel worth it.  Maybe there could be other color candies worth more points the further you go down or something.

NightmareOS was pretty fun and could use some ratings.  I played the Dwarf game too and it was super fun. 

https://itch.io/jam/brackeys-10/rate/2233517

Great job with this!  your levels were well thought out, I felt that the difficulty progressed at a good pace.  The sound effects were up there with the best.

I had a couple issues with the jumping mechanic, especially on the stairs.  If there was a ceiling and I was trying to go up the stairs I would hit the ceiling then fall before I could get up the step and got stuck on the ledge couldn't move, and then would fall back down.

I loved the upgrades, and the sprite designs for everything.  Great job with all the artwork.

I thought it was pretty fun.  I'm no developer by any means and even for me figuring out how to move between folders and files wasn't too difficult so nice job making it pretty clear how to play.  The audio and environment really set the tone, all the effects like the static over the camera all seemed appropriate so great job with that.  

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honestly a light would be enough.  And I read a comment about there being a flashlight, so maybe thats my bad for just not reading the instructions... Haha, You have all those particles floating around so that gives enough indication of movement, sometimes it was just a little too dark so I couldn't see them.

This was really well done.  I kept waiting for something to jump out at me so that was a fun surprise at the end there.  The atmosphere and camera effects were awesome, but sometimes it was hard to tell if I was even moving because of how dark it could get, a light or some indicator maybe could help with that.  Great job though.

I'm a big fan of this kind of puzzle game and I think it could do well as a mobile game. Like the previous reviewer, I also wasn't able to get past the level that looked like an "F" so I don't know if you have this later on, but it could be cool to add more mechanics as the game continues such as breakable ice, other obstacles etc. I had a lot of fun. Thanks for sharing. 

All is forgiven.  

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Fun game, I loved the little camera shake as you slide down the cliff.  Sound design was good.  Good environment placement, I thought there were some fun jumps that I had to figure out.  Textures and UV maps could use a little work, there's some seams and stretching that are quite noticeable.