Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

Played through the entire game and had a good time. Agree with some of the other commenters that there is some jank, tho.

On the combat side, two things irked me a bit

1 -> You’re taught to mash melee but that, most of the time, leaves you open to be counterattacked because you can’t cancel an attack animation into a block. This makes things a bit frustrating in the sense that you’re always trying to guess when you can attack? By the end of the playthrough (0.4.2) I was mostly parrying and then countering with spells so it was less of an issue, but did feel like it was the only “correct” way to engage combat because of this

2 -> I also had a surprisingly hard time getting Luccia to actually trigger the charged heavy attack. Not sure why, it felt quite finicky, but it is very useful

Other than that having to go through the mushroom fights again to revisit the orc village was a bit annoying too. I know we’ll have extra content there later so a shortcut straight to the village would be handy. And the dog sections didn’t control too well? On the platforming side, I think two things could improve the feel

1-> You’re only allowed to air-dash if you’re in the upwards half of your jump, this makes it a bit tricky to reach some areas. The end of the first (?) castle room got me a cheap death like this. I ended up in a platform way up high, it had the level ending arrow so I jumped off… except that led me straight into a pit I couldn’t see. That did not feel good, not gonna lie =P

2-> He could use a bit of “coyote jump” timing. Dog also moves weirdly slow in both his sections too

Finally in more general terms, the font on the inventory felt a bit hard to read so I’d consider tweaking that once inventory becomes important. Having the dash button/key ALSO trigger interactions can be pretty annoying when you are, for example, trying to leave the vicinity of the Half-Orc’s prison cell

My final interaction with the game was checking the gallery. I chose the discarded Hundswold scene and actually got locked in it as no buttons had any effect, needed to force close the application. LOL

I ran into a bug where I THINK what I did was dash away from (while?) interacting with the lever that opens the castle gate. This seemed to lock out my buttons

But yeah, all of those, imo, are regular growing pains and mostly minor stuff. This is a solid core and I’m excited to see what’s coming next

(+3)

Thank you! Im a solo developer so I appreciate all of these.