Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Good idea, hope you will figure things out!

Next part, up to defeating the Hallowed Mother:

  • Butcher is the best choice to handle fishes, so it should be first so I don't accidently throw them away. Unless the dialogue with Sarah at the end if more than just a text change.
  • Meatcutter is still a strange enemy, since often he just doesn't do anything. That's what made me think I could beat him earlier. It also doesn't say that it isn't doing anything. So it could be a bug.
  • Priority of combatants is strange. There doesn't seem to be a fixed order, making it hard to plan combat. At least let STUFF take priority.
  • Cracklelacker is strange from a balance perspective, even with the 10 cost you'll always end with more SWAG since it hits four times.
  • There's an overlap on lifebars with multiple partymembers, just make them a little shorter.
  • I equipped hateful and first didn't notice why does Sarah start off with losing health every turn? Would help if it showed a symbol next to her healthbar.
  • As always in RPGMaker games I won't use attack buffs unless you tell my by how much and how long it buffs. Buffs in RPGMaker games are usually extremely useless. I'd consider a 50% permanent attack bonus, but like 10-20 more attack on a 200 damage attack, yeah no thanks.
  • Please don't do the thing where dead partymembers don't get EXP from the fight. Hallowed mothers hook can one shot Sarah, and since EXP is limited I really don't want to lose EXP.
(2 edits)

All very good points, thanks for the information too, there is a lot I dont know about rpg maker. 

Crackerlacker is supposed to work like that, later on it is the engine driving other swagrelated abilities. 

XP even if dead should be a given, did not realize that was not happeningen. 

Once you have defeated the mother you get a lot more opportunities to grind if you want to. It is not necessary. The lowest level I have managed to beat the final demoboss  at (you will know it when you get to it) is a party of three at level 11. You can probably grind up to 17-18 in this version if you really want to. 

Oh, forgot to say, when it comes to butchering the fish, yes it is more than just a text change. Not saving them is one of the requirements for doing a "dark run" which has some implications in this edition but will create increasingly bigger changes later on.