Good idea, hope you will figure things out!
Viewing post in Dreams of Joy Departed jam comments
Next part, up to defeating the Hallowed Mother:
- Butcher is the best choice to handle fishes, so it should be first so I don't accidently throw them away. Unless the dialogue with Sarah at the end if more than just a text change.
- Meatcutter is still a strange enemy, since often he just doesn't do anything. That's what made me think I could beat him earlier. It also doesn't say that it isn't doing anything. So it could be a bug.
- Priority of combatants is strange. There doesn't seem to be a fixed order, making it hard to plan combat. At least let STUFF take priority.
- Cracklelacker is strange from a balance perspective, even with the 10 cost you'll always end with more SWAG since it hits four times.
- There's an overlap on lifebars with multiple partymembers, just make them a little shorter.
- I equipped hateful and first didn't notice why does Sarah start off with losing health every turn? Would help if it showed a symbol next to her healthbar.
- As always in RPGMaker games I won't use attack buffs unless you tell my by how much and how long it buffs. Buffs in RPGMaker games are usually extremely useless. I'd consider a 50% permanent attack bonus, but like 10-20 more attack on a 200 damage attack, yeah no thanks.
- Please don't do the thing where dead partymembers don't get EXP from the fight. Hallowed mothers hook can one shot Sarah, and since EXP is limited I really don't want to lose EXP.
All very good points, thanks for the information too, there is a lot I dont know about rpg maker.
Crackerlacker is supposed to work like that, later on it is the engine driving other swagrelated abilities.
XP even if dead should be a given, did not realize that was not happeningen.
Once you have defeated the mother you get a lot more opportunities to grind if you want to. It is not necessary. The lowest level I have managed to beat the final demoboss at (you will know it when you get to it) is a party of three at level 11. You can probably grind up to 17-18 in this version if you really want to.
Oh, forgot to say, when it comes to butchering the fish, yes it is more than just a text change. Not saving them is one of the requirements for doing a "dark run" which has some implications in this edition but will create increasingly bigger changes later on.