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I usually loathe combat systems like these but this game was captivating, I'm curious to see how you'll tie up Sarah's story with the MC's story.

I loved the style and the music is really good, but I gotta say the whole thing is a little undermined when you start farming meatmen and hanged deers for XPs.

This sprite at the end has some visible black pixels on its top edge, pic related.


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Thank you for the input, I know how to fix those pixels, I have had this problem before with other sprites. Now concerning killing and farming, that is a part of the point, and you can play this game as a straight up monster and make some interesting choices a long the way if you want. 

If you do, Arthur joins you as a companion at the end, setting up a lot of divergent future stuff. As i continue to build this there will be more "paths" to get through the game than the "somewhat good" path.  One of the things I am currently working on, except for the dark path, is a "solorun" with exclusive stuff that happens if you never recruit anyone except for the one time you are forced too. 

I could spoil how some of it fits together if you want me to, but perhaps that would not be fun, lets just say that the story revolving around Sarah and Billy is "chapter 1" while the story of Winter will continue on through about 5 more chapters after this one is finished. 

Got it, thanks.

tbh I'd have never guessed that farming the monsters was part of a morality system.

A bunch of stuff is, but it is hidden at the moment, many of the flavourtext choices affect hidden personality variables too. I want this to affect more stuff in the future, but you know, lot of work to be done.