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(+3)

The sound design, music and graphics are amazing, they complement everything very nicely and give a nice distinctive style to the game. The music specifically reminds me of the Risk of Rain soundtrack, very cool.

I would point out that the game lacks some challenge, most of the mechanics introduced aren't really needed because you never get to be in a lot of danger by just having enemies that crash into you. I've never ended up using the dash, and the explosion was so overpowered that I just didn't use it so that I could have more fun shooting from a distance.

Also the jump feels a little bit weird because you have the same amount of control in the ground and in the air, I'd probably recommend giving the player less control over changing the direction of the movement when in the air, to make it feel more polished.


Other than that the game was really cool, loved the voice acting and ambiance, good job to the team!

(+1)

Thank you for this kind and detailed review! :D Yes, we have a Trello polish column in our board now and the gameplay balance you mention is in that polish column! A cooldown would be needed and some enemy variety and balancing (we ran out of time, as is the common saying in this game jams, and preferred to deliver a polished product than one with more variety that felt shoddy or provided us with a build we wouldn't be able to test in time!!). The jump control is very interesting, one other person mentioned this and it's a good point!! Thanks