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No one ever messes with the shirmp and goes unpunished.

The concept is fun, the music goes really hard and the style points are a cool idea, but I feel like the game could've used some enemy variety and other threats and chaining combos, like having some type of enemy that explodes leaving smaller projectiles that can hit both the player and the enemies, leading to some chain reaction of projectiles all over the screen where you need to dodge and get a lot of enemies in the process, cool game!