Thanks a lot for all the feedback. That will help me a lot with tweaking.
it was more fun jumping around than fighting enemies. Also, the feedback on damaging enemies isn't entirely clear, like the swarm that's circling on the spot can't be shot?
You can do both actually by wall jumping off enemies and then finishing up with the gun. I'm not sure if not having an explicit tutorial for melee kicks was the right choice, but I'm hoping it's a playstyle that gradually catches on in a few levels. The circling swarm is a last minute reskin of a prop existing only for levitating tutorial.
Is there a mechanic to jump out of the pile?
I have this on my TODO list to try out. It's possible right now by abusing physics.
The climbing mechanic (W) and the blue platforms weren't enjoyable at all. Climbing feels unnecessary when you have all the other movement options like wall jumping, ascending by shooting downwards, etc. (There was also some sort of air dash? Not sure, I just spammed jump in the air and would gain height and a red circle popped up.) Also, the blue platforms were hard to see.
I agree and it's more of a failsafe in case the levels become too fucked up for comfortable platforming and for players who tend to play a bit differently. The air dash is the ledge jump since it has a generous range.
Not sure if I mentioned it already, but is there a toggle option for shooting? I was just holding LMB the whole time. Is there a reason to ever stop shooting?
It was requested a few times and I'm considering it but I'm being stubborn about it.