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(+2)

There are so many issues with patch 0.45 which i will explain the main problems 1st

1. The new enemies on Lake Dungeon did not have loot drop which is they making it hastily but forget to add them and it is not worth to beat them even on Mission 34 where we get a request from Arms Trader to find the book, beat the Hydra and give the loots back to her again.

2. I dont like the passive Dodge which make our attack missed alot because most of time Goblins and Arachne often evade our attacks like 30-40% chance instead of 25% chance and they will killed you easily as time passed too long. Need some rebalancing on Dodge mechanism, too often spawn on crucial attacks

3. Status effects are extremely annoying especially on this patch where our Protagonists will have really bad time dealing the boss and enemies who have Paralyze, Card Theft, Rot (healing cards will damage instead of recover),  Spider Web and Progression Action drain. Please rebalance it heavily or give us Status Potion from Witch Shop to remove the negative effects. Card Theft should be nullified when the we BLOCK the entire damage taken, not the other way.

4.  Some Accesories like Necklace and rings still have old patches and it did not work at all. I already equip and unequip but still doesnt work at all.

RIght now, I want you guys to make quick fix soon because this patch is really messed up and I did finish the game but with sour face. Already done on every big updates and I can tell the issue immediately

Hello, thanks for your feedback! <3

In order:

1. Right. We did not have time to do everything on time, so we had to sacrifice the loot that comes out of the new mobs. Agree, it's better than sacrificing the whole quest.

2. Changed in 0.46: Goblins have 15% dodge chance. Arachne has 20%.

3-4. Let's think about what we can do with it.