Hey - Not sure why I never got notified of your comment, but thx for the ideas. FYI I'm limited by the tools I use and my 3d animation software only supports human forms, so things like bugs and tentacles are not an option at the moment (looking into ways to hack it but it will take a while). My plan is to add new enemy types but also use NPC's to increase animation variety. There will also be more traps like the spikes and sawblades, which open up guro animation options. And Val's gonna get meaner, so we might see her perform her own type of guro anims. Stay tuned for the next release.