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Played through all levels, controls were clunky the whole time and moving along ladders is sometimes annoying but the puzzles were pretty fun, controlling the little kid is challenging but I feel like the puzzle design lets you know what you need to do then it's just trying a bunch of times until the little kid does it right. Also there was a bug where the kid got stuck in the floor after falling from a portal in one level.

All 9 currentl levels were rushed and edited later, so I may have to edit them again.

But when I add new levels, I hope they're less of a chore and better supportive of the core gameplay.

I think why she got stuck there is because of the way how the falling plat works behind the scenes.