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Just played for a little while to see what's up.

New standard seal of no mana regen threw me for a loop at some points. Primarily due to accidently wasting mana with the wrong jump type was a bit annoying. Though like you said in the devlog it got me to pay more attention to blue crates and it was fairly manageable.

New sprint-in-air physics are interesting. In a lot of ways it didn't feel that different to use, but in others it's a real life saver, especially when you don't have excess mana to extend the distance of a jump. It also allows for more air control in general, so it's pretty nice say if I jump a little short for the mushroom in the goop.

Water heart room is pretty neat, very vertical.

Thanks for playing Wierdox.

I hope you got to see Pecunia figurine at some point.

Water heart room is pretty neat, very vertical.

Was it very difficult? There are multiple ways of getting out of it. I tried to make it clearer.

I hope you got to see Pecunia figurine at some point.

Dang I didn't, must have gotten unlucky. Though I suppose it's deserved since I didn't play that long this time around. Might come back round after I play the other demos. As for the water heart room I think it's well done. Compared to other tall rooms it was easier to figure out what to do and easier to execute. Also aesthetically the room looks cool since it's symmetrical.

It was the first figurine that was seen on ArtieAllNight stream, so you an check the vod later, or I can post the screenshot if you don't find it.

Compared to other tall rooms it was easier to figure out what to do and easier to execute
Interesting. I did not expect that kind of response, so I am happy.

Oh yeah I'm listening to this stream in the background. Found it in the VOD and it's pretty darn cute, if I say so myself! Thanks for the effort, I appreciate it.

I am happy you like it. I needed to go with different colours than your initial yellowish design, but I think she is still recognizable.