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Very rough. For example, first time I fought the mushroom all he did was jump and I mashed X to victory in 15 seconds. Slime can't seem to be damaged, unless he was in an invincible state and I was just supposed to wait. Killer whale was the most enjoyable, attack patterns were well done if a bit repetitive since it takes awhile to chip him down.

Controlling the character isn't bad per se, but it's limiting attacking from the sides and the jump feels a bit choppy. If the character is tweaked to feel nicer to use, I think it will raise up everything else.

Also, nice one with the settings menu.

Thanks for playing, a repeated response is that people didn't figure out the slime splits if you keep damaging him (1, 2, 4, 8) and only at the last stage it affects the HP bar, I'll tune that.

did you discover holding a direction and attacking does left/right attack? I want to let the player experiment and find out the game mechanics, but if many players miss that, I'll have to rethink my design.

did you discover holding a direction and attacking does left/right attack?

Half-so. I figured that would happen, but then I was a bit confused when seemingly my attack would go the other direction sometimes when attacking at neutral. Intuitively, the character would keep attacking in one direction until you press the other direction. Unless it is like that, and my issue was of my own device or something else.

the default is front (which looks like a swipe right to left) but if you hold a direction it attacks left/right. remembering your last direction is a popular request, I'll probably do that.