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(2 edits) (+3)

Wow, incredible job on creating a game that fits so well together. Story, audio, visuals and gameplay. Very fun game. Animations look real smooth and voice acting is very nice. My only feedback is that it felt unfair that enemies spawn at your current location. If it was more obvious that they are spawning I could dodge them, but the spawning is so quick and the visual queue is difficult to see that it felt a little frustrating. I really like the level layout and that you used the environment to block paths. My other little feedback is that it felt a bit repetitive at the final level and wish there was something new or different. The reward of finding the bed and jumping on top of it with the story following was really nice. Music reminded me of Risk of Rain 2,  it fits real nice in this game. Lastly I really appreciate the option to change the movement direction. 
Thank you!

(+1)

Thank you so much for this detailed feedback! And the compliments c: We have added enemy spawning polish on our board, and yes - variety in the environment, enemy type, and gameplay is an idea for the future! We ran out of time to include this and preferred to opt for polished stable build rather than include variety last minute. But the amount of comments bringing up these points have reassured us that we were on the correct path in thinking these things are missing and would be a good addition in the future. Thanks for adding to that :D