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(1 edit)

Thank you for playing. I just uploaded a new build that makes introduction of new tiles much slower, I'd be interested if you find it any easier. I also completely revamped the combustion rules, so be sure to check the manual again.

The new explosion effect is nice and very readable. The 3 "health points" are a nice touch, too.

I just had some complicated chain event and wished for a way to replay what just happened.

Just realized that on explosion, adjacent tiles are being pushed which was a huge Eureka. But did the explosion pattern become simpler? It seems to be always all adjacent right now. Nvm... just read the manual.

The tile introduction seems a little better. But I still had some situations where multiple "new" tiles came up, and were in a group situation right away. Not sure if that's intentional.

Not sure what's the point of money lost? I guess it's a negative score? It goes up when tiles explode, but also when I make a wrong prediction. I don't think I can avoid them exploding? Or am I doing something wrong? - Ok, I tried something else. I thought I had to mark all the tiles that the explosion encompasses plus the tile itself.

Just accidentally clicked "cycle" before I had put down any prediction. Might be better to be locked before any input has been made.

Had some weird interaction with a "X with dots" and a "blue vertical+horizontal pull", where the X was pulled by the blue, which I thought wasn't possible. - Ok, had some weird interaction again, this time with "X with dots" above ["blue vertical+horizontal pull", "X with dots"]. I expected the upper to be pulled down to the [blue+, X], but the X stopped the movement. I feel like there is some nuance with combinations that I'm not grasping, but I can't think right now lol. Or is that a bug?

Is the order of tiles activating set at the start of the cycle? A tile pulled another from below to a higher level, and I expected that the one being pulled up would get executed next as it was now "up higher".

A "clear all marks" button would be nice.

I have a complex situation where I wished I had a second color xD Maybe even a third Q_Q aaaaand I failed by forgetting taking a last explosion into consideration.


Ok, I'm done for today. That was exhausting. There are still a lot of interactions that surprise me, or where I didn't think it through entirely. But it's fun, like some IQ test questions.