I found the core gameplay a little frustrating, but there are many great parts to it. Fun sense of humor with the intro, good lighting, atmospheric vibes, cute animations, and I think procedural generation is always cool to see. I think the game has a lot of things going for it, but could use a rethink of the core gameplay, as fighting is really cramped. Maybe expand the play space, make enemy damage more readable, and provide some kind of GPS/hint system for finding the cheese?
Still, congrats on what you've done! I think a second go at this concept could result in something really cool. The fundamentals are there, and you still have a lot to be proud of with this one!