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I found the core gameplay a little frustrating, but there are many great parts to it. Fun sense of humor with the intro, good lighting, atmospheric vibes, cute animations, and I think procedural generation is always cool to see. I think the game has a lot of things going for it, but could use a rethink of the core gameplay, as fighting is really cramped. Maybe expand the play space, make enemy damage more readable, and provide some kind of GPS/hint system for finding the cheese?

Still, congrats on what you've done! I think a second go at this concept could result in something really cool. The fundamentals are there, and you still have a lot to be proud of with this one! 

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Thanks! I agree about the core gameplay. The way we handled spawning enemies could definitely have been improved, as it doesn't give us control over how many spawn... and we HAD intended to give the portals/cheese a sound as you got closer, but didn't have the time (or patience) to implement it.

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Understandable! Part of doing a jam like this is compromising, so it makes sense that you would have to cut some things for your time/sanity. Just wanted to be specific with my critique lol.

But yeah! Those are excellent additions. Glad you picked up on those too. I personally like how fast they come at the player but I just wish my attack was stronger/bigger. That's just my personal taste though.

Again there are still a lot of cool parts to it so whatever you decide to do from here, I see it being really cool!