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I think the design complements the mental wellness theme pretty well, except the rpg style battle feels a bit out of place (since usually you have it as a part of a full rpg game). It would also be nice if htere was a way to reset the furniture (I pushed it into the wall because I was dumb and didn't realise what I had to do)

So if you try to exit the room it will ask you if you want to reset the room items. We definitely should have made that more obvious. Thanks for the feedback.