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It's a pretty interesting premise. I like the art, sound design, and general vibes but tying inputs to mouse movement was just very aggravating. The gameplay is just not super intuitive. This definitely has the bones of a really good game especially if you want to convert the controls to touch later on for a mobile game.

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Thanks for the really constructive feedback Chris, our next move is to make a mobile version and we will adjust the controls to be more intuitive there, do you have any feedback on what would be ideal for you in that regard? Appreciate your insights.

Possibly a better indicator of where the danger is coming from, I.e. make the monsters blend in less with the background or possibly make them red or something if you're getting too close. That could give the player more of a grace period. Also, less sensitivity, though, switching to mobile should mostly fix that inherently.