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A jam submission

Dream CatcherView game page

Play as Meek, the adorable spirit, in a black and white nightmare.
Submitted by lilindie (@joshbrandonart) — 56 minutes, 32 seconds before the deadline
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Dream Catcher's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#584.0114.011
Audio#803.5963.596
Innovation#983.4043.404
Overall#1843.3093.309
Game Design#2883.1173.117
Fun#4262.7022.702
Theme#4393.0213.021

Ranked from 94 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
With Dream Catcher we embraced the theme of "diving deeper" by immersing players into an intense experience where they dive further into the heart of fear. As Meek, a dream-walking spirit, you're immediately drawn into a surreal world that captures the essence of venturing into the unknown depths. This theme resonates as you navigate through the haunting landscape of the Abyss, each step emboldening your resolve. Adding an extra layer of challenge, we've interwoven a second theme 'travel and terror' making sure your journey isn't just a run but a nerve-wracking expedition.

Did you write all the code and made all the assets from scratch?
All of the code and Graphics were created during the jam by Josh and Rayner.
The sound FX and music were purchased from splice.

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Comments

Viewing comments 59 to 40 of 59 · Next page · Last page
Submitted

The concept of the game and control is a little unclear.

Developer

Hey! The controls are noted in the game and there are a list of tips I wrote on the games page if you need some help understanding the mechanics! 

Submitted(+1)

I just...die. Immediately.

Gameplay aside, the game looks cool.

Developer

thanks! Try using more subtle up or down movements with the mouse! 

Submitted(+1)

The art is beautiful and the ambiance is really cool but I didn't really understand anything other than that, the gameplay is a little confusing and I didn't get what I had to do other than just keep my mouse in the center to avoid death.

Developer(+1)

Hey thanks for your feedback we will work on making the game a bit more clear for the mobile version and add in some other objectives, thanks for playing! 

Submitted(+1)

This won. Nothing to complain, it's perfect. At the beginning I was stumped on how to play it, but when I understood the mechanics I became super thrilled. Honestly, wonderful work :')

Developer(+1)

Wow so happy that you think that about our game! Cheers for letting us know <3 

Submitted(+1)

It's a pretty interesting premise. I like the art, sound design, and general vibes but tying inputs to mouse movement was just very aggravating. The gameplay is just not super intuitive. This definitely has the bones of a really good game especially if you want to convert the controls to touch later on for a mobile game.

Developer(+1)

Thanks for the really constructive feedback Chris, our next move is to make a mobile version and we will adjust the controls to be more intuitive there, do you have any feedback on what would be ideal for you in that regard? Appreciate your insights.

Submitted

Possibly a better indicator of where the danger is coming from, I.e. make the monsters blend in less with the background or possibly make them red or something if you're getting too close. That could give the player more of a grace period. Also, less sensitivity, though, switching to mobile should mostly fix that inherently.

Submitted(+1)

I got REALLY angry playing this, I played for like 20 mins, but I didnt understand what to do when I saw a monster, If I saw a monster on my back and I ran away, it would eat me, or the monster forward of me will eat me. If I shined the light on it, The light would go out or it would just eat me. I just quickly tapped right and left click, and If I saw a monster, I would just shine the light, or try to run away, but it would just eat me. This literally got me screaming of the top of my lungs if the monster caught me, because I didnt understand it. good game tho, you should put this on mobile.

Developer

I’m sorry the game made you so angry! And thanks for trying to persist with it,thanks for the feedback it’s important for us to get great feedback like this so we can shape the game for mobile version, would a clearer tutorial help or less sensitive movement, more visual feedback, let us know!  

Submitted(+1)

Fun game and amazing art! :)

Developer

Thanks so much glad you enjoyed it!! 

Submitted(+1)

At first, I was confused 😂 I kept dying and I didn't understand why, but after multiple try's I understood what to do, the game is beautifully done the audio is great as well!! great job a well-polished game.  Definitely might get popular on mobile games 😂

Developer

Thanks so much, we definitely want to put it on mobile soon, what would you like to see on the mobile version? 

Submitted(+1)

Spooky! I love it! Kind of confusing but once you get the hang of it it's pretty fun!

Developer

Thanks for the feedback appreciate it! :)

Submitted(+1)

Cool game, i like the monsters!!

Developer

Thanks I like them too, allthough I’m probably biased cos I made them haha 😂 

Submitted(+1)

Really cool spooky game! I was a little confused on what to do tho but it was still great! 

Developer

Thanks! Will try make it clearer in a future version! :)

Submitted(+1)

amazing game overall!

Developer

Thanks for playing, glad you enjoyed it! :)

Submitted(+1)

Very cool! nice innovative idea for a game

Developer(+1)

Thanks Cynthia! Appreciate the kind words! 

Submitted (1 edit) (+1)

What I like most is the art direction, it looks really nice and unique. Somehow diving deeper triggers black and white themed art. We did something similar in our game EUR01 :). I wanted to understand the gameplay, but failed. Maybe I'm stupid, but couldn't understand what I needed to do to prevent the monster from getting me. Solid entry and congrats on the art style, audio and uniqueness of the game!

Developer

Appreciate the great feedback, thankyou, sorry the controls were a bit unclear we will work on that for a future release! Will check out your game too! <3

Submitted(+1)

NiCe 

Developer

Thanks for playing!! 

Submitted

Nice game, amazing art

Developer

Thanks so much! 

Submitted (1 edit) (+1)

I like the art and sound design.  the gameplay is , a little hard to get used to, but unique. I'd add some more tips on how it works  so the player doesn't get lost and stuck on a death loop. Overall. good job, nice game!

Developer

Hey Dogveloper! Really appreciate the feedback. Definitely noting that a down and will work on the tutorialisation for future builds. Thanks!

Submitted (1 edit)

I'm not super into horror games, but I found this one pretty interesting. I really like the simplicity of the idea. The crunchy sound effects were *very effective at getting me when I died. It took me a minute to understand what adjusting the movement speed did. (I just kept dying immediately over and over till I got it). So maybe adding more of an explanation for that, or some more obvious form of feedback. But other than that, I liked it enough to keep playing it over and over again.

Developer

Hey Some-Antics, Awesome that you found some joy in our little horror experience! Really appreciate the feedback about the movement mechanic, accidentally mastered the mechanics while developing this game and unfortunately didn't see the learning curve, will work on fixing this issue in a future build!

Submitted(+1)

Whoa. This was intense. I died so many times within the first second and my heart stopped every single time. Cool game, unique mechanic, and finally something not about literally just diving underwater. The art style is very consistent, which is something I'm very happy about because a lot of games I've seen so far just look they threw a bunch of random assets they found on the internet together. Great work!

Developer

Hey Clapmonster (maybe we should call the hands monster in our game that 😂) thanks for the legendary feedback!! Glad you got something enjoyable out of our game, appreciate you! 

Submitted(+1)

Cool game! It took a few tries for me to understand how the game worked, but I really enjoyed it once I figured it out. I think it would help the experience a lot if you implemented some way to see how fast you are currently moving (either a meter or having the animation change). Great job!

Developer

Thanks so much PhantomDev! We did have animations drawn for the running but time got scarce and we thought it was more important to prioritise other elements! Will definately add to a future build! Glad you enjoyed the game! 

Viewing comments 59 to 40 of 59 · Next page · Last page