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Not a fan of having to hold down a button to use a tool, and then let go of the button.

If I impatient while trying to chop logs, I'll keep accidentally opening the tutorial dialog box. Then I'll go really slow instead to overcompensate.

If you open up a dialog box, and then walk away, the dialog box follows you around

Holding a wooden wall or crafting bench should show a subtle grid for where you can place it. Throw mode already does this.

Holding A, W, and SPACE while pressing your face into the wall doesn't feel right.

Having an axe but unable to cut any of the trees is unintuitive

>Holding A, W, and SPACE while pressing your face into the wall doesn't feel right.

You mean the shaking slowdown ? That's to disincentivize sprinting in closed quarters. Still not sure if it's the best solution.

>Having an axe but unable to cut any of the trees is unintuitive

Most games do this. It's hard to make distinctions between "real" trees and ones that mark area boundaries.

you could replace the unbreakable trees with a cliff face or water, like Forager