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>Holding A, W, and SPACE while pressing your face into the wall doesn't feel right.

You mean the shaking slowdown ? That's to disincentivize sprinting in closed quarters. Still not sure if it's the best solution.

>Having an axe but unable to cut any of the trees is unintuitive

Most games do this. It's hard to make distinctions between "real" trees and ones that mark area boundaries.

you could replace the unbreakable trees with a cliff face or water, like Forager